The Beginning
Get out of your room. Learn the halls. Find keys and tools.
Mizuki has locked you in her house. You have five nights to get out, and she has been watching you for a very long time.
Three weeks ago, a girl named Mizuki started talking to you. She was sweet. A little shy. She asked you to dinner at a little restaurant by the river.
“You always sit by the window on Fridays. Black coffee, one sugar.”MIZUKI, ON YOUR FIRST DATE
You never told her that. After dinner she insisted you see her family's house, just for a moment. While she made tea, you found a door she didn't want you to open. Hundreds of photos. You at work. You at home. You, asleep.



Each night is a race against the clock. Get caught by everyone or run out of time and the next night begins. Doors you unlocked, power you restored and secrets you found stay with you. The supplies move around.
Get out of your room. Learn the halls. Find keys and tools.
Restore the power. Find the security room.
Find out who she really is. Her room hides something.
Gather what you need for a way out.
Last chance. Get everyone out before dawn.
Mizuki isn't on a script. She patrols her house, listens, searches and remembers. Every night she gets a little closer to knowing exactly where you'll go.
Each game, one exit is ruined before you even wake up. You won't know which until you go looking.
The way you came in. Old iron, heavy chain, and a key she keeps somewhere in the house.
Fuel, a spark plug and the key. Then drive it yourself, down the gravel and through the gate. The engine is loud. She will come running.
Below the basement. Three levers lift the grate, and only a note from her grandfather says in what order.

Play solo offline, host on LAN or online, or run a dedicated server. Caught friends end up in a cage, and someone has to find the key.

Slide under beds, tables and desks. Slower, quieter, harder to spot. But if she saw you go under, she'll come and look.

Get caught and you wake up behind bars in the old kura. A friend with the Cage Key can still get you out.

Sprint until you're out of breath. Energy drinks hidden around the house buy you a few more seconds.

Diaries, a therapist's letter, a security tape, a polaroid you'll wish you hadn't seen. Find all eight for the secret ending.

Tatami bedrooms, a genkan, a family shrine, an attic loft, a basement, a koi pond garden. Learn it before she does.
Real in-game screenshots. Tap any of them to look closer.
It was raining the day we met. I had no umbrella, and you held yours over me at the bus stop and got soaked yourself. You don't remember. I remember everything.
You go to the same café every Friday. Window table. Black coffee, one sugar. I sat three tables behind you for eleven months before I said hello.
I've made a room just for you. Soft sheets. Your favourite books. Nothing out there deserves you the way I do. Once you see it, you'll understand.
Three diary pages, a grandfather's note, a letter from Dr. Hara, a polaroid, security tape #400… and one more, hidden where only she would keep it.
THE HOLLOW is an indie horror game for Windows PC, made by YORIGAMIX.
